Thread:HRBM/@comment-28097343-20161123100510/@comment-27448112-20161127145833

Reading all of the replies so far, I have handpicked four potential choices. These are purely my own sentiments.

1.) Color palette
 * Not to force-push through my own proposal, it may be a good scheme. It is like each character has an almost unique color scheme to the other, which could probably add to the aesthetic appeal.
 * What I've seen from above that makes this hard to pull off is modifying the code to change the colors per character. We may simply use variables like  and   to solve this problem.

2.) Category (species)
 * Just like what Reborn has stated, we may just assign color schemes to each species category. I mean, I've done that to the character category-based badges, right?
 * Badge-1-5.png Badge-2-7.png Badge-3-7.png Badge-4-6.png Badge-5-5.png


 * So, what about the  category?
 * We might just go with the common color for DSP:.

3.) Category (series)
 * We may go for the series-based categories as our bases of our color schemes. At least this would indicate what series did a character appear.
 * To settle this  character exclusion dispute, why not include them? Instead, exclude characters with   appearances or lower.
 * So, what about the characters with no appearance to any series whatsoever?
 * We might just go with the common color for DSP:.

4.) Scrap
 * Just like what's mentioned earlier, it'd be better to completely remove the appeal in exchange for consistency. To be honest, the quote "Simplicity is beauty." might be in play in this wiki.

The reason why I picked these four choices is that personally, it's really hard what would be the best choice. I am not quite good at decision-making myself. So uh, for the nth time on the entire duration of this discussion thread, what do you think?