Template:PlayableCharStats/doc

This template is used as a collection of all statistics and skills of a main playable character in The Gray Garden and Wadanohara and the Great Blue Sea.

Below is the list of variables and their respective functions:

Colors


 * = sets the main background color of the template. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the outside border color of the template. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the color of the text. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the background color of the title header. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the background color of all other table headers below the main title header. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the background color of cells of all mini-tables in the template.. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 

Switches

These variables allow the user to define important variables that will enable, disable, or modify parts of the template:


 * = toggles the option of adding a short description of the character in-battle to be enabled or disabled. If this variable is not defined, said section is disabled. Enabling the feature grants access to the  switch.
 * Allowed input:  


 * = specifies the starting level of the character when you gain control over them for the first time.
 * Allowed inputs:  


 * = toggles the Skills section to be enabled or disabled. If this variable is not defined, said section is disabled. Enabling the section grants access to the  switch.
 * Allowed input:  


 * = specifies the number of skills the character can learn. This will affect the short description of their Skills and the number of rows the Skills table will have depending on the input.
 * Allowed inputs:  


 * = toggles the XP Curve section to be enabled or disabled. If this variable is not defined, said section is disabled. Enabling the section grants access to the  switch.
 * Allowed input:  


 * = toggles the extra message about non-Level 1 starting characters requiring less XP to be enabled or disabled. If this variable is not defined, said message is disabled. Enabling the section grants access to the  variable.
 * Allowed input:  


 * = toggles the option to enable or disable the section to add additional information about characters such as immunities, special passive abilities, etc. If this variable is not defined, this section is disabled. Enabling the section grants access to the  variable.
 * Allowed input:  

Basic information
 * = specifies the game the character is in.


 * = specifies the name of the character. This may not be defined as the template can simply use the character's article's title.


 * = sets the sprite image of the character. The height must be set at 100px, so scaling down the sprite image is required.


 * = specifies the species of the character.


 * = specifies the first weapon equipped by the character the first time they are controlled by the player.


 * = specifies the ultimate skill of the character, learned at Level 30.


 * = contains a short description about he character's performance in-battle.

Statistics (Starting Levels 1, 30, 35, & 40)

All variables under this section cannot be defined if  is set to  .


 * = specifies the HP stat of the character at Level 1, 30, 35, or 40.


 * = specifies the MP stat of the character at Level 1, 30, 35, or 40.


 * = specifies the Attack stat of the character at Level 1, 30, 35, or 40.


 * = specifies the Defense stat of the character at Level 1, 30, 35, or 40.


 * = specifies the Spirit stat of the character at Level 1, 30, 35, or 40.


 * = specifies the Agility stat of the character at Level 1, 30, 35, or 40.

Statistics (Level 50)


 * The formatting of the variables is the same. However, change all 1's to 50's.

Other Statistics


 * = specifies the critical hit ratio and percentage the character can perform. Format: x/y (z%)

Skills

All variables under this section cannot be defined if  is not defined.


 * = specifies the name of the character's first Skill.


 * = specifies the description of the character's first Skill.


 * = specifies the MP cost of the character's first Skill.


 * = specifies the number of targets affected by the character's first Skill.


 * = specifies what effects/conditions will the character's first Skill cause.


 * = specifies the Level requirement in order for the character to learn their first Skill.


 * To specify the details of the second Skill, simply replace all 1's with 2's.


 * To specify the details of the third Skill, replace all 1's with 3's.


 * The rest is up to logic. This should be done up until the fourth, tenth, or thirteenth Skill, depending on the number of the character's Skills.


 * If  is set to , all variables for the first skill can only be defined.

XP Curve

All variables under this section cannot be defined if  is not defined.


 * = specifies the total XP required for the character to reach the Level cap (Level 50) from level 1.


 * = specifies the total XP required for the character to reach the Level cap. This only applies to characters who don't start at Level 1. Cannot be defined if  is not defined.


 * = specifies the XP requirement at Level 1 for the character to reach Level 2.


 * To specify the XP requirement at Level 2, replace 1 with 2. -->


 * To specify the XP requirement at Level 3, replace 1 with 3. -->


 * The rest is up to logic. This must be repeated until Level 49 has been reached.

Additional Information

All variables under this section cannot be defined if  is not defined.


 * = allows adding additional non-statistical, non-skill related information about the character such as immunities, special passive abilities, etc.

An organized syntax can be viewed by clicking Show source: The Gray Garden=
 * -|Wadanohara and the Great Blue Sea=

Sample
Source code (click Show source to see it):