Template:EnemyStats/doc

This template is used as a collection of all statistics and skills of an enemy, a mini-boss, or a boss the player battles in The Gray Garden and Wadanohara and the Great Blue Sea.

Below is the list of variables and their respective functions:

Colors


 * = sets the main background color of the template. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the outside border color of the template. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the color of the text. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the background color of the title header. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the background color of all other table headers below the main title header. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 


 * = sets the background color of cells of all mini-tables in the template.. Only web color names and HEX values are accepted.
 * The Gray Garden: 
 * Wadanohara and the Great Blue Sea: 

Switches

These variables allow the user to define important variables that will enable, disable, or modify parts of the template:


 * = toggles the option of adding a short description of the character in-battle to be enabled or disabled. If this variable is not defined, said section is disabled. Enabling the feature grants access to the  switch. Most of the time, normal-encountered enemies do not need a short description.
 * Allowed input:  


 * = indicates the number of skills the character has. This will set the number of rows the Skills table will have, depending on the defined value of this variable.
 * Allowed inputs:  


 * = toggles the option to enable or disable the section to add additional information about characters such as immunities, special passive abilities, etc. If this variable is not defined, this section is disabled. Enabling the section grants access to the  variable.
 * Allowed input:  

Basic information
 * = specifies the game the character is in.


 * = specifies the name of the character. This may not be defined as the template can simply use the character's article's title.


 * = sets the battler sprite image of the character. The height must be set at 100px, so scaling down the sprite image is required.


 * = specifies the species of the character.


 * = contains a short description about he character's performance in-battle.

Statistics


 * = specifies the HP stat of the character.


 * = specifies the MP stat of the character.


 * = specifies the Attack stat of the character.


 * = specifies the Defense stat of the character.


 * = specifies the Spirit stat of the character.


 * = specifies the Agility stat of the character.


 * = specifies the critical hit ratio and percentage the character can perform. Format: x/y (z%)

Skills


 * = specifies the name of the character's first Skill.


 * = specifies the number of targets affected by the character's first Skill.


 * = specifies the condition required for the character to use the first Skill.


 * = specifies what effects/conditions will the character's first Skill cause.


 * = specifies the level of priority of the first Skill in comparison to other Skills. The higher the priority of a character's Skill is, the likelihood of the character's AI using that skill will be greater.


 * To specify the details of the second Skill, simply replace all 1's with 2's.


 * To specify the details of the third Skill, replace all 1's with 3's.


 * The rest is up to logic. This should be done up until the number of Skills the character has.

Additional Information

All variables under this section cannot be defined if  is not defined.


 * = allows adding additional non-statistical, non-skill related information about the character such as immunities, special passive abilities, etc.

An organized syntax can be viewed by clicking Show source: The Gray Garden=
 * -|Wadanohara and the Great Blue Sea=

Sample
Source code (click Show source to see it):